

#ifndef _SHELL_RESONEACTIVITYGOODS_MESSAGE_H_
#define _SHELL_RESONEACTIVITYGOODS_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
//#include "ActivityGoods.h"
using namespace std;

class ResOneActivityGoodsMessage : public Message
{
	public:
	ResOneActivityGoodsMessage();
	~ResOneActivityGoodsMessage();
	void reset();
	ResOneActivityGoodsMessage* clone();
	static const int _ID;
	//商店物品
	ActivityGoods* goods;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
